Version History

2026
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council
2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Deploy: Draw a card, then play a card.
Deploy: Draw a card, then play a card.
Witcher
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Witcher
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Human, Mage
If your starting deck has no duplicates,
Deploy (Melee): Spawn your faction stratagem on this row.
Deploy (Ranged): Create a Neutral stratagem on this row.
Spawn Dragon's Dream on an enemy row for 3 turns.
Spawn Dragon's Dream on an enemy row for 3 turns.
Deploy: Play an Echo card from your deck.
Deploy: Play an Echo card from your deck.
Deploy: Damage an enemy unit by 1. Increase this damage by 1 for every 3 power the target has.
Deploy: Damage an enemy unit by 1. Increase this damage by 1 for every 3 power the target has.
Damage units at both ends of an enemy row by 3.
Damage units at both ends of an enemy row by 3.
Relict
Zeal. Order: Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row.
Sabbath: Play the copy instead.
Relict
Zeal. Order: Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row.
Sabbath: Play the copy instead.
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4-provision cost unit, then increase the provision value by 1.
Cooldown: 2
Relict
Deploy (Sabbath): Gain Zeal.
Order: Consume a 4-provision cost unit, then increase the provision value by 1.
Cooldown: 2
After 3 allied units are destroyed, awaken Frightener.
After 3 allied units are destroyed, awaken Frightener.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Insectoid
Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Insectoid
Whenever you play an Insectoid, gain 1 Armor.
Exposed: Destroy self.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 17 provisions to your deck's provision limit.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 16 provisions to your deck's provision limit.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage or Construct.
Human, Mage
Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage or Construct.
Construct
Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
Construct
Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
Human, Soldier
Deploy: Reset the power of a unit.
Human, Soldier
Deploy: Reset the power of a unit.
Machine, Siege Engine
Order: Spawn and play a Cow Carcass.
Charge: 1
Machine, Siege Engine
Order: Spawn and play a Cow Carcass.
Charge: 1
Human, Soldier
Order: Play a bronze Soldier from your deck, then shuffle self into your deck.
Human, Soldier
Order: Play a bronze Soldier from your deck, then shuffle self into your deck.
Human, Soldier
Whenever this unit receives a boost, damage a random enemy unit by the same amount.
Human, Soldier
Whenever this unit receives a boost, damage a random enemy unit by the same amount.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Human, Cursed, Knight
Order (Melee): Duel an enemy unit.
Human, Cursed, Knight
Order (Melee): Duel an enemy unit.
Witcher, Cursed
Formation.
Order: Damage an enemy unit by the amount Mad Kiyan is boosted.
Deathblow: Reset own power.
Witcher, Cursed
Formation.
Order: Damage an enemy unit by the amount Mad Kiyan is boosted.
Deathblow: Reset own power.
Human, Knight
Zeal. Order: Purify adjacent units.
Human, Knight
Zeal. Order: Purify adjacent units.
Human, Knight
Deploy: Damage an enemy by 2.
Deathblow: Gain Vitality (2).
Grace 6: Boost self by 2.
Human, Knight
Deploy: Damage an enemy by 2.
Deathblow: Gain Vitality (2).
Grace 6: Boost self by 2.
Human, Soldier, Knight
Barricade (Ranged): At the end of your turn, boost self by 1.
Exposed: Move self to the Melee row, then damage the highest-power enemy unit by 2.
Grace 8: Boost adjacent units by 1.
Human, Soldier, Knight
Barricade (Ranged): At the end of your turn, boost self by 1.
Exposed: Move self to the Melee row, then damage the highest-power enemy unit by 2.
Grace 8: Boost adjacent units by 1.
Ambush: When your opponent passes, boost adjacent units by 4.
Spring: Boost adjacent units by 3.
Ambush: When your opponent passes, boost adjacent units by 4.
Spring: Boost adjacent units by 3.
Witcher
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Witcher
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Dryad, Warrior
Deploy: Damage an enemy unit by 2.
Deathblow: Also Summon all copies of self from your deck to this row.
Dryad, Warrior
Deploy: Damage an enemy unit by 2.
Deathblow: Also Summon all copies of self from your deck to this row.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Human, Warrior
Veteran.
Deploy (Bloodthirst 3): Draw a card, then Discard a card.
Whenever you Discard a non-Neutral unit during your turn, Summon it from your graveyard to this row.
Counter: 2
Devotion: Also works whenever a non-Neutral unit enters your graveyard during your turn.
Human, Warrior
Veteran.
Deploy (Bloodthirst 3): Draw a card, then Discard a card.
Whenever you Discard a non-Neutral unit during your turn, Summon it from your graveyard to this row.
Counter: 2
Devotion: Also works whenever a non-Neutral unit enters your graveyard during your turn.
Human, Pirate, Warrior
Defender.
Berserk 6: At the end of your turn, gain 1 Armor.
Human, Pirate, Warrior
Defender.
Berserk 6: At the end of your turn, gain 1 Armor.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Human, Warrior
Deploy: Damage an enemy unit by 3.
If the target is damaged, repeat the Deploy ability with a different target and decrease the damage by 1.
Human, Warrior
Deploy: Damage an enemy unit by 3.
If the target is damaged, repeat the Deploy ability with a different target and decrease the damage by 1.
Human, Warrior
Zeal. Order (Ranged): Damage a unit by 1.
Cooldown: 2
Whenever you play a Beast, reduce the Cooldown by 1.
Human, Warrior
Zeal. Order (Ranged): Damage a unit by 1.
Cooldown: 2
Whenever you play a Beast, reduce the Cooldown by 1.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coins.
Charges: 4
Your Tributes cost 1 Coin less.

This ability adds 16 provisions to your deck's provisions limit.
Human, Pirate, Tidecloaks
Ranged: At the end of your turn, gain 2 Coins.
Fee 3: Gain a Shield.
Human, Pirate, Tidecloaks
Ranged: At the end of your turn, gain 2 Coins.
Fee 3: Gain a Shield.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.