Version History

2026
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council
2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Relict
Deploy: Boost 3 units in your deck by 2.
Increase the number of targets by 1 for each Offering in your starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Human, Mage
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Lock a unit and damage it by 3.
Lock a unit and damage it by 3.
Order: Spawn a Gernichora's Fruit on an allied row.
At the start of your turn, if you do not control any Gernichora's Fruits, reset this ability.

This ability adds 15 provisions to your deck's provisions limit.
Order: Spawn a Gernichora's Fruit on an allied row.
At the start of your turn, if you do not control any Gernichora's Fruits, reset this ability.

This ability adds 14 provisions to your deck's provisions limit.
Vampire
Zeal. Order: Spawn an Ekimmara on this row.
Cooldown: 4
Reduce the Cooldown by 1 whenever Bleeding is applied to an enemy unit.
Vampire
Zeal. Order: Spawn an Ekimmara on this row.
Cooldown: 4
Reduce the Cooldown by 1 whenever Bleeding is applied to an enemy unit.
Ogroid, Warrior
Deploy: Boost self by 2 for each allied unit with 10 or more power.
Ogroid, Warrior
Deploy: Boost self by 2 for each allied unit with 10 or more power.
Deploy: Consume an allied unit.
Bonded: Also Spawn a Harpy Egg on this row.
Deploy: Consume an allied unit.
Bonded: Also Spawn a Harpy Egg on this row.
Human, Soldier
Defender.
Deploy: Spawn and play Battle Preparation.
Human, Soldier
Defender.
Deploy: Spawn and play Battle Preparation.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Human, Soldier
Deploy: Boost self by 1 for each boosted enemy unit.
Order: Boost an allied unit by 5.
If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.

This ability adds 17 provisions to your deck's provisions limit.
Order: Boost an allied unit by 5.
If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.

This ability adds 16 provisions to your deck's provisions limit.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Human
Zeal. Order: Summon a bronze Human unit from your graveyard to this row and give it Doomed.
Cooldown: 7
Machine, Siege Engine
Resupply. Zeal.
Order (Melee): Give an enemy unit Bleeding (4).
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities instead.
Cooldown: 3
Machine, Siege Engine
Resupply. Zeal.
Order (Melee): Give an enemy unit Bleeding (4).
Order (Ranged): Move an enemy unit to the other row.
Crew: Combine both Order abilities instead.
Cooldown: 3
Machine, Siege Engine, Ship
Order: Damage an enemy unit by 2, then boost a random non-boosted unit in your deck by the excess damage dealt.
Increase the damage for each time you used an Order ability this turn.
Machine, Siege Engine, Ship
Order: Damage an enemy unit by 2, then boost a random non-boosted unit in your deck by the excess damage dealt.
Increase the damage for each time you used an Order ability this turn.
Human, Soldier
Order (Melee): Damage an enemy unit by 2.
Human, Soldier
Order (Melee): Damage an enemy unit by 2.
Human, Soldier
Whenever you play a unit with Orders, boost self by 1.
Human, Soldier
Whenever you play a unit with Orders, boost self by 1.
Human, Soldier, Knight
Barricade (Ranged): At the end of your turn, boost self by 1.
Exposed: Move self to the Melee row, then damage the highest-power enemy unit by 2.
Grace 8: Boost adjacent units by 1.
Human, Soldier, Knight
Barricade (Ranged): At the end of your turn, boost self by 1.
Exposed: Move self to the Melee row, then damage the highest-power enemy unit by 2.
Grace 8: Boost adjacent units by 1.
Deploy: Play all copies of a bronze special card from your deck.
Deploy: Play all copies of a bronze special card from your deck.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less into your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.
Elf, Agent, Bandit
Deploy: Shuffle an allied unit with a provision cost of 9 or less into your deck, then play the top Elf with a Deploy ability from your deck.
Order: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.
Elf, Soldier, Bandit
Deploy: Boost all allied Elves by 1.
Whenever you play an Elf, boost self by 1.
Elf, Soldier, Bandit
Deploy: Boost all allied Elves by 1.
Whenever you play an Elf, boost self by 1.
Dryad, Warrior
Deploy: Damage an enemy unit by 2.
Deathblow: Also Summon all copies of self from your deck to this row.
Dryad, Warrior
Deploy: Damage an enemy unit by 2.
Deathblow: Also Summon all copies of self from your deck to this row.
Witcher
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Witcher
At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.
Beast
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move a unit to the other row.
Beast
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move a unit to the other row.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Beast
Disloyal.
Deploy: Move 3 enemy units to this row, damage them by 2 and Spawn Storm for 3 turns on this row.
Deathwish: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Machine, Ship
Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Human, Warrior
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
Deploy: Destroy a damaged enemy unit.
Deploy: Destroy a damaged enemy unit.
Summon a non-Neutral unit from your graveyard to an allied row and give it Doomed.
Summon a non-Neutral unit from your graveyard to an allied row and give it Doomed.
Human, Pirate
Deploy: Damage a unit by 2.
Whenever you play a Ship, boost it by 1.
Whenever you play a Pirate, damage a random enemy unit by 1.
Human, Pirate
Deploy: Damage a unit by 2.
Whenever you play a Ship, boost it by 1.
Whenever you play a Pirate, damage a random enemy unit by 1.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Deploy: Boost self by 1 for each damaged allied unit.
Adrenaline 3: Boost self by 1 for each damaged unit instead.
Deploy: Boost self by 1 for each damaged allied unit.
Adrenaline 3: Boost self by 1 for each damaged unit instead.
Human, Druid
Zeal. Order: Banish an allied Crow, then play a 4-provision Alchemy card from your graveyard and give it Doomed.
Human, Druid
Zeal. Order: Banish an allied Crow, then play a 4-provision Alchemy card from your graveyard and give it Doomed.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn Savolla's Frightener on this row.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn Savolla's Frightener on this row.
Human, Cutups
Intimidate.
Deploy: Transform an adjacent unit into a Cutup Lackey.
Tribute 3: Transform adjacent units into Cutup Lackeys instead.
Human, Cutups
Intimidate.
Deploy: Transform an adjacent unit into a Cutup Lackey.
Tribute 3: Transform adjacent units into Cutup Lackeys instead.
Dwarf, Crownsplitters
Deploy: Boost self by 0.
Increase the boost by 1 for each special card you played this game. The boost cannot exceed 12.
Dwarf, Crownsplitters
Deploy: Boost self by 0.
Increase the boost by 1 for each special card you played this game. The boost cannot exceed 12.
Profit 5.
Spend all your Coins, then play a unit from your deck with a provision cost up to the number of Coins spent.
Profit 5.
Spend all your Coins, then play a unit from your deck with a provision cost up to the number of Coins spent.
Human, Pirate
Profit 1.
Vice 3: Boost self by 1.
Human, Pirate
Profit 1.
Vice 3: Boost self by 1.