Version History

2026
2026-08-01  v14.8.0  - Source - The Balance Council
2026-07-01  v14.7.0  - Source - The Balance Council
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council

2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 41
Scenario
Doomed.
Scenario: Progress whenever you play a gold unit.
Prologue: Spawn Cataclysm on both enemy rows for 2 turns.
Chapter 1: Damage an enemy unit by 5.
Chapter 2: Spawn and play Clear Skies.
Scenario
Doomed.
Scenario: Progress whenever you play a gold unit.
Prologue: Spawn Cataclysm on both enemy rows for 2 turns.
Chapter 1: Damage an enemy unit by 5.
Chapter 2: Spawn and play Clear Skies.
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
Human, Mage
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
Human, Mage
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Elf, Mage
Deploy (Ranged): Play an artifact from your deck.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Witcher
Deploy (Melee): Damage 3 enemy units by 2, then move them to the Ranged row.
Draw a card with Adrenaline of your choice, then shuffle a card from your hand back into your deck. Spawn a Witcher Student on each allied row.
Draw a card with Adrenaline of your choice, then shuffle a card from your hand back into your deck. Spawn a Witcher Student on each allied row.
Damage units at both ends of an enemy row by 3.
Damage units at both ends of an enemy row by 3.
Deploy: Damage an enemy unit by 1. Increase this damage by 1 for every 3 power the target has.
Deploy: Damage an enemy unit by 1. Increase this damage by 1 for every 3 power the target has.
Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.
Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.
Whenever you play a unit with Deploy, boost self by 1.
Whenever you play a unit with Deploy, boost self by 1.
Scenario, Cursed
Doomed.
Scenario: Progress whenever you play a unit with Thrive.
Prologue: Spawn a Cursed Damsel on this row and boost it by 2.
Chapter 1: Whenever you play a unit, if it would not trigger any of your Thrive units, boost it by 2 first.
Chapter 2: Play the highest-power bronze non-Neutral unit from your deck.
Scenario, Cursed
Doomed.
Scenario: Progress whenever you play a unit with Thrive.
Prologue: Spawn a Cursed Damsel on this row and boost it by 2.
Chapter 1: Whenever you play a unit, if it would not trigger any of your Thrive units, boost it by 2 first.
Chapter 2: Play the highest-power bronze non-Neutral unit from your deck.
Relict
Sabbath: At the end of round, give Resilience to the highest base power unit on your side of the battlefield.
Relict
Sabbath: At the end of round, give Resilience to the highest base power unit on your side of the battlefield.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Insectoid
Immunity.
Deploy: Consume 3 allied units.
Beast
Thrive.
Deploy: Damage all enemy units on the opposite row by 1.
Deathwish: Repeat the Deploy ability.
Beast
Thrive.
Deploy: Damage all enemy units on the opposite row by 1.
Deathwish: Repeat the Deploy ability.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Doomed.
Scenario: Progress whenever you play a gold Cultist.
Prologue: Spawn Eternal Eclipse Initiate on this row.
Chapter 1: Infuse all your non-Disloyal Cultists on the battlefield, in your hand and in your deck with "Whenever you play a Cultist, boost self by 1, then increase this value by 1 if it was a bronze".
Chapter 2: Spawn and play Eternal Eclipse Deacon.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Tactic
Create and play a unit from your opponent's starting deck.
Tactic
Create and play a unit from your opponent's starting deck.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Human, Aristocrat
Deploy (Ranged): Replace your leader ability with a base copy of your opponent's leader ability.
Assimilate.
Deploy (Melee): Poison a unit.
Deploy (Ranged): Purify a unit.
Assimilate.
Deploy (Melee): Poison a unit.
Deploy (Ranged): Purify a unit.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Witcher
Deploy: Reveal the top card from your opponent's deck and Banish it.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 15 provisions to your deck's provisions limit.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Relict
Deploy: Boost an allied unit by 5.
Whenever this unit is moved back into your deck, trigger an ability from the cycle:
Maiden - Boost all allied units by 0.
Mother - Spawn a random 4-provision Northern Realms unit on a random row where you control a unit.
Crone - Boost self by 1, then increase ability values by 1.
Human, Soldier
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Zeal.
Order: Spawn a Blue Stripes Commando on this row.
Human, Soldier
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Zeal.
Order: Spawn a Blue Stripes Commando on this row.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Human, Soldier, Aristocrat
Deploy: Reduce the Timer by 1 for each adjacent unit with an Inspired ability.
Timer 3: Boost all allied units by 1 and reset the Timer.
Whenever this unit receives a boost, gain 1 Armor.
Human, Soldier, Aristocrat
Deploy: Reduce the Timer by 1 for each adjacent unit with an Inspired ability.
Timer 3: Boost all allied units by 1 and reset the Timer.
Whenever this unit receives a boost, gain 1 Armor.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Witcher
Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Human, Soldier
Veil.
Order: Move an enemy unit to the other row.
At the end of your turn, if the Order is not used, boost self by 1.
Human, Soldier
Veil.
Order: Move an enemy unit to the other row.
At the end of your turn, if the Order is not used, boost self by 1.
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Elf, Agent, Bandit
Zeal. Order: Destroy all other units with power equal to Schirrú.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Elf, Soldier, Bandit
Deploy (Melee): Damage the units on each end of an enemy row by 2.
Deploy (Ranged): Damage all units on an enemy row by 1.
If you control an Elven Deadeye, combine both abilities instead.
Elf, Soldier, Bandit
Deploy (Melee): Damage the units on each end of an enemy row by 2.
Deploy (Ranged): Damage all units on an enemy row by 1.
If you control an Elven Deadeye, combine both abilities instead.
Whenever you target an allied unit with a special, give it Vitality equal to the special's provision cost.
Whenever you target an enemy unit with a special, give it Bleeding equal to the special's provision cost.
Whenever you target an allied unit with a special, give it Vitality equal to the special's provision cost.
Whenever you target an enemy unit with a special, give it Bleeding equal to the special's provision cost.
Human, Warrior
Melee: Whenever an enemy unit takes damage, boost self by 1.
Human, Warrior
Melee: Whenever an enemy unit takes damage, boost self by 1.
Create and play a bronze Skellige card.
Create and play a bronze Skellige card.
Human, Knight, Firesworn
Intimidate.
Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Boost it by 2.
Human, Knight, Firesworn
Intimidate.
Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Boost it by 2.
Human, Blindeyes
Profit 2.
Fee 2: Purify a unit.
Human, Blindeyes
Profit 2.
Fee 2: Purify a unit.
Human, Pirate
Profit 1.
Vice 3: Boost self by 1.
Human, Pirate
Profit 1.
Vice 3: Boost self by 1.