Version History

2026
2026-08-01  v14.8.0  - Source - The Balance Council
2026-07-01  v14.7.0  - Source - The Balance Council
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council

2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Witcher
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Witcher
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Relict
Zeal. Order: Purify a unit.
Cooldown: 2
Relict
Zeal. Order: Purify a unit.
Cooldown: 2
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Construct
Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.
Deploy: Play an Echo card from your deck.
Deploy: Play an Echo card from your deck.
Order: Transform into Chort.
Order: Transform into Chort.
Damage units at both ends of an enemy row by 3.
Damage units at both ends of an enemy row by 3.
Organic
Boost all allied units by 1.
Organic
Boost all allied units by 1.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 18 provisions to your deck's provisions limit.
Leader
Order: Give an enemy unit Bleeding (3).
Charges: 3
Once all Charges are used up, Spawn an Ekimmara on a random allied row.

This ability adds 17 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 3. If it's a non-Neutral unit, also give it Veil.
Charges: 3

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Boost an allied unit by 3. If it's a non-Neutral unit, also give it Veil.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.
Deathwish: Summon 2 random bronze Deathwish units from your deck to this row.
Beast, Cursed
Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.
Beast, Cursed
Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Elf, Wild Hunt, Warrior
Deploy (Melee): Draw a card, then Discard a card. If the Discarded card was a unit, boost self by its power.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Beast
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Ogroid
Thrive 2.
Ogroid
Thrive 2.
Relict
Deploy: Trigger a bronze allied unit's Deathwish ability.
Relict
Deploy: Trigger a bronze allied unit's Deathwish ability.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 16 provisions to your deck's provision limit.
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4

This ability adds 17 provisions to your deck's provision limit.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Echo.
Damage an enemy unit by 3.
Deathblow: Spawn and play a base copy of it.
Conspiracy: Always trigger the Deathblow ability.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Human, Mage
Order: (Ranged): If your opponent's hand is not full, look at the top card from both decks. Keep one and give the other to your opponent.
Human, Mage
Order: (Ranged): If your opponent's hand is not full, look at the top card from both decks. Keep one and give the other to your opponent.
Human, Mage
Assimilate.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Human, Mage
Assimilate.
Order: Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck.
Scenario, Cursed
Doomed.
Scenario: Progress whenever you play a Knight.
Prologue: Summon a bronze Knight from your deck to this row.
Chapter 1: Whenever an allied unit triggers Grace, boost its adjacent units by 2.
Chapter 2: Spawn and play Mad Charge.
Scenario, Cursed
Doomed.
Scenario: Progress whenever you play a Knight.
Prologue: Summon a bronze Knight from your deck to this row.
Chapter 1: Whenever an allied unit triggers Grace, boost its adjacent units by 2.
Chapter 2: Spawn and play Mad Charge.
Human, Soldier, Aristocrat
Deploy: Boost 3 bronze units in your deck by 1.
The first time an allied unit uses its Order each turn, Summon a random unit with the same power from your deck to this row.
Human, Soldier, Aristocrat
Deploy: Boost 3 bronze units in your deck by 1.
The first time an allied unit uses its Order each turn, Summon a random unit with the same power from your deck to this row.
Beast, Siege Engine
Order: Damage adjacent units by 4, then boost self by 4 for each unit damaged.
Crew: Boost self by 8 instead.
Cooldown: 6
Beast, Siege Engine
Order: Damage adjacent units by 4, then boost self by 4 for each unit damaged.
Crew: Boost self by 8 instead.
Cooldown: 6
Human, Agent
Zeal. Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown instead.
Human, Agent
Zeal. Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown instead.
Ogroid, Soldier
Zeal. Order: Lose all Armor, then boost self by that amount.
Whenever an allied unit uses its Order, gain 1 Armor.
Ogroid, Soldier
Zeal. Order: Lose all Armor, then boost self by that amount.
Whenever an allied unit uses its Order, gain 1 Armor.
Human, Knight
Deploy: Damage an enemy by 2.
Deathblow: Gain Vitality (2).
Grace 6: Boost self by 2.
Human, Knight
Deploy: Damage an enemy by 2.
Deathblow: Gain Vitality (2).
Grace 6: Boost self by 2.
Deploy: Spawn a Young Dryad on this row.
At the start of the round, while in hand or deck, evolve.
Deploy: Spawn a Young Dryad on this row.
At the start of the round, while in hand or deck, evolve.
Dwarf, Soldier
Defender.
Order: Move self to the other row.
Dwarf, Soldier
Defender.
Order: Move self to the other row.
Dryad, Warrior
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Dryad, Warrior
Harmony.
Deploy: Damage an enemy unit by 2 then boost a random unit in your hand by 2.
Deathblow: Boost a unit in your hand instead.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Human, Pirate
Veteran.
Deploy: Damage self by own base power, then split as much damage randomly between enemy units.
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Human, Warrior
After you've dealt damage to allied units 9 times, Summon self from your deck to your Ranged row.
Zeal. Order: Heal an allied unit and damage another allied unit by the amount Healed.
Cooldown: 1
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Raid
Damage an enemy unit by 2.
Bloodthirst 2: Also play a Pirate from your hand, then draw a card.
Beast
Deploy: Boost self by 0 and damage an enemy unit by 3.
Increase the boost by 1 for each opponent turn in which Rain or Storm triggered this round.
Beast
Deploy: Boost self by 0 and damage an enemy unit by 3.
Increase the boost by 1 for each opponent turn in which Rain or Storm triggered this round.
Human, Cultist, Warrior
Deploy (Melee): Damage an enemy unit by 2.
Bloodthirst 2: Also give it Bleeding (2).
Human, Cultist, Warrior
Deploy (Melee): Damage an enemy unit by 2.
Bloodthirst 2: Also give it Bleeding (2).
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Human, Blindeyes
Profit 4.
Deploy (Melee): Summon a Sly Seductress from your deck to this row.
Deploy (Ranged): Summon Passiflora Peaches from your deck to this row.
Tribute 8: Summon both instead.
Whenever your opponent plays a card, gain 1 Coin.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Pirate
Deploy: Gain as many Coins as you spent this turn.
Fee 1: Boost an allied Pirate by 1.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Human, Salamandra
Deploy: Place a Bounty on an enemy unit and damage it by 4.
Tribute 3: Ignore the target unit's Armor.
Dwarf, Crownsplitters
Veil.
Profit 3.
Deploy: Spend all your Coins, then boost self by the number of Coins spent.
Once per turn, when you reach 0 Coins, Spawn Explosives on this row.
Dwarf, Crownsplitters
Veil.
Profit 3.
Deploy: Spend all your Coins, then boost self by the number of Coins spent.
Once per turn, when you reach 0 Coins, Spawn Explosives on this row.
Gnome, Crownsplitters
Timer 3: Gain 9 Coins.
Tribute 5: Gain 9 Coins immediately instead.
Gnome, Crownsplitters
Timer 3: Gain 9 Coins.
Tribute 5: Gain 9 Coins immediately instead.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.