Order: Spawn a Volunteer on an allied row, then reduce the Cooldown of each non-Neutral unit on that row by 1.
Charges: 3
This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.