Veil.
Zeal. Order (Melee): Damage an enemy unit by 3.
At the end of your turn, if the Order is not used, boost self by 1.
Veil: Status that prevents unit from gaining other statuses.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Who's a good boy? Well, surely not him.