Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Zeal. Order: Infuse an enemy unit with "At the end of your turn, damage self for each active Flanking unit on the opposite row".
Charge: 1
Flanking.
Zeal. Order: Choose a card from your deck.
At the end of your turn, move it up by one position in your deck. If it's on the top, boost self by 1 instead.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Ever hungry for tar and timber, for cloth and cable, for lard and labor. It's a point of pride for Baccalà that thirty fresh frigates leave its shipyard every year.