Flanking. 
Order: Poison a non-Poisoned unit with at least 1 status.
At the end of your turn, gain a Charge.
Charge: 1
                    
                                                      
                                        
                    
                    
                    Flanking: If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
 Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
 Poison: Status - if a unit receives two instances of Poison, destroy it.
 Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.                    
                    
                                        
                                        
    
                    This humble, rat-infested excuse for a hulk will go down in history as the harbinger of plague.