Cards: 117
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin. Charge: 3.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 1 Coin. Charge: 5
Whenever you play a Crime card, gain 1 Coin.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coins. Charge: 3.
Every allied Tribute costs 1 Coins less.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Damage an enemy unit by 8, then gain Coins equal to any excess damage dealt.

This ability adds 15 provisions to your deck's provisions limit.
Leader
Order: Gain 2 Coins.
At the beginning of the round, refresh this ability.
Your Hoards require 2 less Coins to trigger.

This ability adds 15 provisions to your deck's provision limit.
Leader
Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins.

This ability adds 13 provisions to your deck's provisions limit.
Scenario
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn a Sly Seductress in this row.
Chapter 1: Spawn Passiflora Peaches in this row.
Chapter 2: Gain 6 Coins.
Human, Salamandra
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
Human
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human, Blindeyes
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Crime
If you control a unit with the gang category:
Blindeyes - Increase all other effects by 1.
Crownsplitters - Boost an allied unit with the lowest power by 4.
Cutups - Damage an enemy unit with the highest power by 4.
Firesworn - Spawn 2 Firesworn Zealot in a random allied row.
Tidecloaks - Gain 4 Coins.
Halfling, Pirate, Tidecloaks
Ranged: Whenever you gain Coins, boost self by 1 for each Coin gained.
Human, Firesworn, Cleric
Profit 4.
Fee 2: Spawn a Firesworn Zealot and Summon him to this row.
Human, Cutups
Insanity.
Fee 5: Spawn and Summon a base copy of a bronze allied unit to Igor's row.
Cooldown: 1.
Crime, Crownsplitters
Spawn a Cleaver's Muscle in your Melee row and play a bronze Dwarf from your deck.
Human, Mage
Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
Dwarf, Crownsplitters
Intimidate.
Profit 3.
Fee 5 (Melee): Gain Resilience.
Human, Mage, Salamandra
Profit 3.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.
Human, Witch Hunter
Deploy (Melee): Destroy an enemy unit with a Bounty.
Tribute 5: Boost self by that unit's base power.
Human, Pirate, Tidecloaks
Ranged: Every allied turn, on turn end, gain 2 Coins.
Fee 3: Gain a Shield.
Human, Agent, Blindeyes
Intimidate.
Order: Your next Tribute this round costs 0.
Human, Witch Hunter
Deploy: Damage an enemy unit by 4.
Tribute 6: Destroy it instead.
Human, Firesworn, Cleric
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
Human, Mage, Salamandra
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Human, Tidecloaks
Prevent the unit to the left of Sukrus from taking any damage.
Specter, Ship
Hoard 9: On turn end, Summon this unit from your deck or graveyard to a random allied row.
Profit 3.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Deploy: Create and play a bronze Syndicate faction card.
Human, Agent, Blindeyes
Profit 2.
Tribute 5: Spawn a Sly Seductress and Summon her to this row.
Beast, Cutups
Deploy: Damage an enemy unit by 3.
Deathblow: Gain 3 Coins.
Dwarf, Crownsplitters
Deploy: Trigger the Profit abilities of adjacent units.
Fee 3: Boost an allied unit by 2.
Human, Witch Hunter
Profit 3.
Fee 3 (Melee): Place a Bounty on an enemy unit.
Cooldown: 1.
Crime, Firesworn
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
Beast, Mutant, Salamandra
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
Human, Agent, Blindeyes
Deploy: If you control an Agent, gain Zeal.
Order (Ranged): Draw a card, then move a card from your hand to the bottom of your deck.
Cooldown: 1.
Profit 2.
If Horst Borsodi is in your graveyard, increase this card's initial Profit by 2.
Fee 2 (Melee): Damage an enemy unit by 2.
Dwarf, Crownsplitters
Deploy (Melee): Play a Crime from your deck.
Human, Pirate, Tidecloaks
Deploy: Move an enemy unit to the other row and give it Bleeding (2).
Increase Bleeding by 1 for each adjacent Pirate.
Profit 2.
If Ewald Borsodi is in your graveyard, increase this card's initial Profit by 2.
Fee 2 (Ranged): Boost an allied unit by 2.
Human, Pirate, Tidecloaks
Order (Melee): Damage a unit by 1.
Hoard 5: Damage an enemy unit by 2 instead.
Cooldown: 1.
Human, Witch Hunter
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
Human, Cutups
Intimidate.
Deploy: Transform an adjacent unit into a Cutup Lackey.
Tribute 3: Transform adjacent units into Cutup Lackeys instead.
Human, Blindeyes
Profit 2.
Fee 2: Purify a unit.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Dwarf, Crownsplitters
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
Gnome, Crownsplitters
After 3 turns, gain 6 Coins.
Tribute 4: Gain 6 Coins immediately.
Human, Firesworn, Cleric
Whenever Nathaniel receives a boost, give Bleeding to a random enemy unit for 2 turns.
Ogroid, Cutups
Deploy: Damage a random allied unit by 3. If there are no allies, damage self by 5 instead.
Human, Tidecloaks
Hoard 3: At the end of your turn, boost self by 1.
Hoard 6: At the end of your turn, boost self by 2 instead.
Hoard 9: At the end of your turn, boost self by 3 instead.
Beast, Crownsplitters
Intimidate 2.
Tribute 3: Gain Immunity.
Human, Witch Hunter
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Beast, Cutups
Deploy: Destroy an allied unit and boost self by its base power.
Crime, Tidecloaks
Force an enemy unit to Duel an adjacent unit.
Human, Cutups
Insanity.
Fee 2: Summon all copies of this unit from your deck to this row.
Crime, Blindeyes
Profit 5.
Draw a card, then put a card from your hand at the bottom of your deck.
Crime, Firesworn
Banish an allied unit, then play the top card from your deck.
If the target was a Firesworn, look at the top 3 cards from your deck and play 1 of them instead.
Crime, Blindeyes
Profit 7.
Human, Firesworn
Deploy: Damage self by 10. Reduce the damage by 2 for every Firesworn Zealot you control.
Halfling, Agent, Blindeyes
Whenever your opponent plays a unit while Rico is in your hand, set his power equal to that unit's base power.
Human
Whenever you gain Coins, boost self by 1.
Machine, Crownsplitters
Profit 1.
Fee 3: Damage an enemy unit by 1.
Increase damage by 1 for each adjacent Crownsplitter.
Human, Cutups
Insanity.
Fee 1: Give an enemy unit Bleeding for 1 turn. If Insanity was used, damage a random enemy unit by 1 instead.
Human, Witch Hunter
Profit 2.
Fee 1: Give an enemy unit Bleeding for 1 turn. If it has a Bounty, damage it by 1 instead.
Insectoid, Cutups
Insanity.
Fee 1: Damage an enemy unit by 1.
Cooldown: 1.
Necrophage, Cutups
Deploy: On turn end, destroy self.
Tribute 1: Cancel the Deploy ability.
Crownsplitters, Cutups
Insanity.
Fee 1: Give an enemy unit Bleeding for 1 turn. If it's boosted, damage it by 1 instead.
Dwarf, Crownsplitters
Shield.
Human, Crownsplitters
Profit 1.
Fee 1: Boost an allied unit by 1.
Human, Agent, Blindeyes
Deploy (Melee): Look at the top 3 cards from your opponent's deck and move one to the top.
Deploy (Ranged): Look at the top 3 cards from your deck and move one to the top.
Dwarf, Crownsplitters
Intimidate.
Deploy: Damage an enemy unit by 2.
Human, Cutups
Whenever you play a Crime card, damage a random enemy unit by 1.
Bonded: Increase the damage by 1.
Crime, Tidecloaks
Profit 3.
Damage an enemy unit by 3.
Human, Firesworn, Cleric
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn a Firesworn Zealot and Summon it to this row.
Human, Firesworn, Cleric
Ranged: Whenever you Spawn one or more units to the battlefield, gain 1 Coin.
Tribute 4: Boost self by 2.
Halfling, Crownsplitters
Profit 1.
Deploy: Boost self by 1 for each Crime card in your hand.
Human, Firesworn, Cleric
Deploy: Boost adjacent units by 1.
Tribute 4: Boost all units in this row by 1 instead.
Human, Mutant, Salamandra
Deploy: Damage an enemy unit by 1.
Hoard 5: Damage an enemy by 3 instead.
Beast, Mutant, Salamandra
Deploy (Melee): Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Poison a unit.
Profit 2.
Fee 1: Give an allied unit Vitality for 1 turn.
Human, Blindeyes
Hoard 4: At the end of your turn, boost self by 1.
Crime, Cutups
Damage an enemy unit by 2.
Deathblow: Gain 5 Coins.
Human, Blindeyes
Intimidate.
Tribute 2: Move a unit to the other row.
Human, Salamandra
Intimidate.
Order (Ranged): Damage an enemy unit with Bounty by 2.
Human, Pirate, Tidecloaks
Deploy, Hoard 4: Summon copies of this unit from your deck to this row.
Crime, Crownsplitters
Profit 3.
Boost an allied unit by 3.
Human, Agent, Blindeyes
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Ranged: Every allied turn, on turn end, gain 1 Coin.
Machine, Ship, Tidecloaks
Deploy (Ranged): Boost an allied unit by 1 for every Pirate in your hand.
Crime, Cutups
Damage an enemy unit by a random amount between 1 and 10.
Crime, Salamandra
Damage an enemy unit by 4.
If you control 2 Salamandra units deal 6 damage instead.
Deploy: Give an allied unit Poison and boost it by 2.
Dwarf, Crownsplitters
Intimidate.
Human, Agent, Blindeyes
Profit 2.
Bonded: Profit 4 instead.
Human, Blindeyes
Deploy (Melee): Heal an allied unit.
Deploy (Ranged): Boost an allied unit by 3.
Tribute 3: Combine both Deploy abilities instead.
Crime, Cutups
Profit 4.
Spend all your Coins and damage an enemy by the same amount.
Crime, Firesworn
Spawn 2 Firesworn Zealots and Summon them to an allied row.
If you have no Coins, Spawn 3 Firesworn Zealots instead.
Human, Firesworn
Profit 2.
Fee 2: Spawn a Firesworn Zealot and Summon him to this row.
Cooldown: 1.
Human, Firesworn, Cleric
Whenever you Spawn one or more units to the battlefield, boost self by 1.
Crime, Tidecloaks
Gain 4 Coins. If your opponent controls an artifact, gain 6 Coins instead.
Human, Pirate, Tidecloaks
Deploy (Ranged): Gain Vitality for a duration equal to your Coin count.
Tribute 3: Boost self by your Coin count instead.
Crime
Profit 4.
Poison a unit.
Deploy: Give Poison to a unit. If it's an ally, gain 3 Coins.
Insectoid, Cutups
Order: Destroy an allied unit, then Spawn a Kikimore Warrior and Summon it to this row.
Crime, Blindeyes
Destroy an allied unit or artifact, then gain 6 Coins.
Human, Mutant, Salamandra
Intimidate.
Human, Mage, Blindeyes
Deploy: Damage an enemy unit by 1.
Tribute 1: Damage it by 3 instead.
Human, Pirate, Tidecloaks
Fee 2: Boost self by 2.
Hoard 7: Boost self by 3 instead.
Crime
Profit 3.
Place a Bounty on an enemy unit.
Human, Blindeyes
Profit: 3.
Fee 1: Boost self by 1.
Crime, Crownsplitters
Profit 3 - 5.
Human, Soldier, Firesworn
Deploy (Melee): Boost 3 adjacent allied units by 1.
Human, Pirate, Tidecloaks
Deploy: Damage an enemy unit by 2.
Deathblow: Gain 2 Coins.
Hoard 5: Trigger the Deathblow even if the enemy unit survived.
Human, Witch Hunter
Deploy: Place a Bounty on an enemy unit.
Every allied turn, on turn end, if this unit is Poisoned, boost it by 1.
Order: Gain 4 Coins.