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Updated to v4.0.3 (2019-10-09) - CHANGELOG
Faction
Card Type
Card Set
Rarity
Cards: 107
Leader  
Order: Damage an enemy unit by 7, then gain Coins equal to any excess damage dealt.

This ability adds 16 provisions to your deck's provisions limit.
Leader  
Order: Spawn a Firesworn Zealot on an allied row. Charge: 3.
When all Charges are depleted, gain 2 Coins.

This ability adds 16 provisions to your deck's provisions limit.
Leader  
Order: Gain 9 Coins, then boost an allied unit by any excess amount gained.

This ability adds 15 provisions to your deck's provisions limit.
Leader  
Order: Gain 1 Coin. Charge: 5
Whenever you play a Crime card, gain 1 Coin.

This ability adds 15 provisions to your deck's provisions limit.
Leader  
Order: Gain 2 Coins. Charge: 3.
Every allied Tribute costs 1 Coins less.

This ability adds 15 provisions to your deck's provisions limit.
Leader  
Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins.

This ability adds 15 provisions to your deck's provisions limit.
Human  
Intimidate.
Profit 4.
For every unique gang category in your starting deck, increase Sigi Reuven's initial Profit by 1.
Human Blindeyes  
Deploy: Damage all enemy units on a row by 2.
Tribute 8: Damage all enemy units by 2 instead.
Crime Crownsplitters  
Play a bronze unit from your deck. If it was a Dwarf, Spawn a base copy of it and Summon it to the same row.
Salamandra Human  
Deploy: Put a Bounty on an enemy unit and damage it by 3.
Tribute 3: Ignore a target's Armor.
Deploy: Spawn a Firesworn Zealot and Summon it on both sides of this card.
Whenever you Spawn a unit, boost it by 1.
Halfling Pirate Tidecloaks  
Ranged: Whenever you gain Coins, boost self by 1 for each Coin gained.
Human Firesworn Cleric  
Profit 4.
Fee 2: Spawn a Firesworn Zealot and Summon him to this row.
Human Cutups  
Insanity.
Fee 5: Spawn and Summon a base copy of a bronze allied unit to Igor's row.
Cooldown: 1.
Mage Human  
Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
Dwarf Crownsplitters  
Intimidate.
Profit 3.
Fee 5 (Melee): Gain Resilience.
Human Cutups  
Intimidate.
Deploy: Transform an adjacent unit into a Cutup Lackey.
Tribute 3: Transform adjacent units into Cutup Lackeys instead.
Salamandra Mage Human  
Profit 3.
Deploy: Spawn a Scarab in this row.
Tribute 3: Spawn 2 Scarabs in this row instead.
Crime Firesworn  
Damage 3 adjacent enemy units by 2.
Deathblow: For every enemy unit destroyed, Spawn a Firesworn Zealot on the opposite row.
Human Witch Hunter  
Deploy (Melee): Destroy an enemy unit with a Bounty.
Tribute 5: Boost self by that unit's base power.
Pirate Human Tidecloaks  
Profit 1.
Order (Melee): Damage a unit by 1.
Hoard 6: Damage an enemy unit by 2 instead.
Cooldown: 1.
Pirate Human Tidecloaks  
Ranged: Every allied turn, on turn end, gain 2 Coins.
Fee 3: Gain a Shield.
Agent Human Blindeyes  
Intimidate.
Deploy: Your next Tribute this round is free.
Human Witch Hunter  
Deploy: Damage an enemy unit by 4.
Tribute 6: Destroy it instead.
Human Firesworn Cleric  
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
Salamandra Mage Human  
Profit 2.
Tribute 9: Spawn a Savolla's Frightener in this row.
Human Tidecloaks  
Prevent the unit to the left of Sukrus from taking any damage.
Specter Ship  
Hoard 9: On turn end, Summon this unit from your deck or graveyard to a random allied row.
Profit 1.
Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
Human  
Deploy: Create and play a bronze Syndicate faction card.
Agent Human Blindeyes  
Profit 2.
Tribute 5: Spawn a Sly Seductress and Summon her to this row.
Beast Cutups  
Deploy: Damage an enemy unit by 3.
Deathblow: Gain 3 Coins.
Dwarf Crownsplitters  
Deploy: Trigger the Profit abilities of adjacent units.
Fee 3: Boost an allied unit by 2.
Human Witch Hunter  
Profit 3.
Fee 3 (Melee): Place a Bounty on an enemy unit.
Cooldown: 1.
Mutant Salamandra Beast  
Barricade: At the end of every allied turn, boost self 2.
Fee 4: Gain 1 Armor.
Agent Human Blindeyes  
Deploy: If you control an Agent, gain Zeal.
Order (Ranged): Draw a card, then move a card from your hand to the bottom of your deck.
Cooldown: 1.
Human  
Profit 2.
If Horst Borsodi is in your graveyard, increase this card's initial Profit by 2.
Fee 2 (Melee): Damage an enemy unit by 2.
Dwarf Crownsplitters  
Deploy (Melee): Play a Crime from your deck.
Pirate Human Tidecloaks  
Deploy (Melee): Boost all allied Pirates by 1.
Deploy (Ranged): Boost all allied Ships by 1.
Human  
Profit 2.
If Ewald Borsodi is in your graveyard, increase this card's initial Profit by 2.
Fee 2 (Ranged): Boost an allied unit by 2.
Human Witch Hunter  
Intimidate.
Deploy (Melee): Lock a unit.
Deploy (Ranged): Purify a unit.
Beast Crownsplitters  
Intimidate 2.
Tribute 4: Gain Immunity.
Beast Cutups  
Deploy: Destroy an allied unit and boost self by its base power.
Human Blindeyes  
Profit 2.
Fee 2: Purify a unit.
Mutant Salamandra Human  
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Dwarf Crownsplitters  
Deploy: Boost self by 0.
Increase the boost by 1 for every special card you played this game.
Human Firesworn Cleric  
Whenever Nathaniel receives a boost, give Bleeding to a random enemy unit for 2 turns.
Ogroid Cutups  
Deploy: Damage a random allied unit by 3. If there are no allies, damage self by 5 instead.
Human Witch Hunter  
Deploy: Boost all allied Witch Hunters by 1.
Tribute 3: Boost all allied Witch Hunters in hand, deck and on the battlefield by 1 instead.
Crime Tidecloaks  
Force an enemy unit to Duel an adjacent unit.
Human Cutups  
Insanity.
Fee 2: Summon all copies of this unit from your deck to this row.
Crime Blindeyes  
Profit 5.
Draw a card, then put a card from your hand at the bottom of your deck.
Crime Firesworn  
Banish an allied unit, then play the top card from your deck.
Crime Blindeyes  
Profit 6.
Human Firesworn  
Deploy: Damage self by 6. Reduce the damage by 1 for every Firesworn Zealot you control.
Halfling Agent Blindeyes  
Whenever your opponent plays a unit while Rico is in your hand, set his power equal to that unit's base power.
Human  
Whenever you gain Coins, boost self by 1.
Machine Crownsplitters  
Profit 1.
Fee 3 (Melee): Destroy an artifact.
Human Cutups  
Insanity.
Fee 1: Give an enemy unit Bleeding for 1 turn. If Insanity was used, damage a random enemy unit by 1 instead.
Insectoid Cutups  
Insanity.
Fee 1: Damage an enemy unit by 1.
Cooldown: 1.
Necrophage Cutups  
Deploy: On turn end, destroy self.
Tribute 2: Cancel the Deploy ability.
Dwarf Crownsplitters  
Shield.
Human Crownsplitters  
Profit 1.
Fee 1: Boost an allied unit by 1.
Crime Firesworn  
Spawn 2 Firesworn Zealots and Summon them to an allied row.
If you have no Coins, Spawn 3 Firesworn Zealots instead.
Agent Human Blindeyes  
Deploy (Melee): Look at the top 3 cards from your opponent's deck and move one to the top.
Deploy (Ranged): Look at the top 3 cards from your deck and move one to the top.
Dwarf Crownsplitters  
Intimidate.
Deploy: Damage an enemy unit by 2.
Crime Tidecloaks  
Profit 3.
Damage an enemy unit by 3.
Human Firesworn Cleric  
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn a Firesworn Zealot and Summon it to this row.
Human Firesworn Cleric  
Ranged: Whenever you Spawn one or more units to the battlefield, gain 1 Coin.
Tribute 4: Boost self by 2.
Halfling Crownsplitters  
Profit 1.
Deploy: Boost self by 1 for each Crime card in your hand.
Human Firesworn Cleric  
Deploy: Boost adjacent units by 1.
Tribute 4: Boost all units in this row by 1 instead.
Mutant Salamandra Human  
Deploy: Damage an enemy unit by 1.
Hoard 7: Damage an enemy by 3 instead.
Profit 2.
Fee 1: Give an allied unit Vitality for 1 turns.
Crime Cutups  
Damage an enemy unit by 2.
Deathblow: Gain 5 Coins.
Salamandra Human  
Intimidate.
Deploy (Ranged): Damage an enemy unit with a Bounty by 2.
Pirate Human Tidecloaks  
Deploy, Hoard 4: Summon copies of this unit from your deck to this row.
Crime Crownsplitters  
Profit 3.
Boost an allied unit by 3.
Human  
Ranged: Every allied turn, on turn end, gain 1 Coin.
Machine Ship Tidecloaks  
Deploy (Ranged): Boost an allied unit by 1 for every Pirate in your hand.
Crime Cutups  
Damage an enemy unit by a random amount between 1 and 10.
Human Witch Hunter  
Profit 2.
Fee 1: Give an enemy unit Bleeding for 1 turn. If it has a Bounty, damage it by 1 instead.
Salamandra Crime  
Damage an enemy unit by 4.
If you control 2 Salamandra units deal 6 damage instead.
Deploy: Give an allied unit Poison and boost it by 2.
Dwarf Crownsplitters  
Intimidate.
Agent Human Blindeyes  
Profit 2.
Bonded: Profit 4 instead.
Human Blindeyes  
Deploy (Melee): Heal an allied unit.
Deploy (Ranged): Boost an allied unit by 3.
Tribute 3: Combine both Deploy abilities instead.
Crime Cutups  
Profit 4.
Spend all your Coins and damage an enemy by the same amount.
Human Cutups  
Whenever you play a Crime card, damage a random enemy unit by 1.
Bonded: Increase the damage by 1.
Human Firesworn  
Profit 2.
Fee 2: Spawn a Firesworn Zealot and Summon him to this row.
Cooldown: 1.
Human Firesworn Cleric  
Whenever you Spawn one or more units to the battlefield, boost self by 1.
Crime Tidecloaks  
Destroy an enemy artifact. If there are none, gain 4 Coins.
Pirate Human Tidecloaks  
Deploy (Ranged): Gain Vitality for a duration equal to your Coin count.
Tribute 3: Boost self by your Coin count instead.
Crime  
Profit 4.
Poison a unit.
Deploy: Give Poison to a unit. If it's an ally, gain 2 Coins.
Insectoid Cutups  
Order: Destroy an allied unit, then Spawn a Kikimore Warrior and Summon it to this row.
Crime Blindeyes  
Destroy an allied unit or artifact, then gain 6 Coins.
Mutant Salamandra Human  
Intimidate.
Mutant Salamandra Beast  
Deploy (Melee): Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Poison a unit.
Mage Human Blindeyes  
Deploy: Damage an enemy unit by 1.
Tribute 1: Damage it by 3 instead.
Pirate Human Tidecloaks  
Fee 2: Boost self by 2.
Hoard 7: Boost self by 3 instead.
Crime  
Profit 3.
Place a Bounty on an enemy unit.
Agent Human Blindeyes  
Fee 3: Gain a Shield.
Whenever your opponent plays a unit, boost self by 1.
Bonded: Whenever your opponent plays a card, boost self by 1.
Crime Crownsplitters  
Profit 3 - 5.
Soldier Human Firesworn  
Deploy (Melee): Boost 3 adjacent allied units by 1.
Pirate Human Tidecloaks  
Deploy: Damage an enemy unit by 2.
Deathblow: Gain 2 Coins.
Hoard 5: Trigger the Deathblow even if the enemy unit survived.
Human Witch Hunter  
Deploy: Place a Bounty on an enemy unit.
Human  
Every allied turn, on turn end, if this unit is Poisoned, boost it by 1.