Colossal Ifrit
Construct
Zeal. Order: Damage 3 adjacent enemy units by [0]. Increase this value by 1 for each Construct you played this game.
Cooldown: 3
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Can't stand the heat? Then you don't stand a chance.
Illustration by: Bayard Wu
Premium