Order (Melee): Damage an enemy unit by 1.
Whenever you play an Elf, decrease Cooldown by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Combat is a dance, and you must never allow your opponent to lead.