Order: Heal an allied unit by 2.
Gain 1 Charge whenever an adjacent unit takes damage.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
No one'd ever think I could be a skilled armorer - a human, and a woman to boot. A dwarven blacksmith - that's another story…