Resupply.
Zeal. Order: Damage an enemy unit by 2 and its adjacent units by 1.
Cooldown: 4
Crew: Set the Cooldown to 2.
Resupply: Whenever you play a Warfare card, reduce this card's Cooldown by 1.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Crew: Trigger this ability if this unit is between two Soldiers.
As King Foltest likes to say, it's not size that counts, but whether it gets the job done.