Harmony.
Order (Melee): Boost self by the number of unique primary categories among units you control.
Deploy (Ranged): Poison an enemy unit.
Harmony: Boost self by 1 or the specified amount whenever you play a non-Neutral unit, whose primary category is unique among all of your units.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Deploy: Trigger this ability when played.
Ranged: This ability can only be used while on the ranged row.
Poison: Status - if a unit receives two instances of Poison, destroy it.
Its name misleads, for 'tis not the tree who weeps.