Caleb Menge
Human, Witch Hunter
Profit 3.
Fee 3 (Melee): Place a Bounty on an enemy unit.
Cooldown: 1.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Fee: Trigger this ability by spending the specified number of Coins.
Melee: This ability can only be used while on the melee row.
Bounty: When a unit with this status is destroyed or banished, opponent gains coins equal to its base power. There can be only one unit with Bounty status on each side of the board at given time.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Audio
Deceivers, heretics, witches! They flood our city, corrupt our virtue, and threaten our very way of life!
Illustration by: Bryan Sola
Premium