Deploy (Melee) Give an enemy unit Bleeding for 2 turns.
Deploy (Ranged): Lock a unit.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Ranged: This ability can only be used while on the ranged row.
Lock: Status that disables a unit's abilities.
Rather than beasts, he prefers to stalk poachers. But they don't come as often anymore into the woods surrounding the palace…