Order: Lock an enemy unit, then Spawn its base copy in the opposite row and boost it by the number of enemy units with a status on the Locked unit's row.

This ability adds 15 provisions to your deck's provision limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Lock: Status that disables a unit's abilities.
Spawn: Add a card to the game.