Whenever a unit gains Poison, gain 2 Coins.
Poison: Status - if a unit receives two instances of Poison, destroy it.
Coin: The Novigradian underworld's currency of choice for paying Fees and Tributes. You may possess a maximum of 9 Coins. Your Coin-count is reduced by half (rounded down) when carried over into the next round.
“How's my brother doing in the sewers, I wonder...” — Roland