Damage an enemy unit by 3. Increase the damage by 1 for each Witch Hunter you control.
Deathblow: Place a Bounty on the highest-power enemy unit.
Deathblow: Trigger this ability if this card destroys a unit.
Bounty: When a unit with this status is destroyed or banished, opponent gains coins equal to its base power. There can be only one unit with Bounty status on each side of the board at given time.
Thought you could outrun justice, did you, you heathen swine?