This card starts in your hand.
Boost an allied unit by 3.
While in hand, at the end of your turn, increase the boost by 2.
When your opponent passes, Banish self from hand and draw a card.
When moved to the deck, Banish self.
Banish: Remove from the game. Note: Does not count as being destroyed.
Wearing it provides its bearer with a surge of lucky encounters, like meeting a friendly stranger or stumbling upon a treasure. Although, some say such happenings are mere coincidence.