Human, Agent
Order: If neither player has passed and your opponent's hand is not full, both players draw a card.
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Piss off! We aren't all philanderers. Some of us have depth…
Illustration by: Anna Podedworna