Order: Damage a unit by 1.
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Resupply: Whenever you play a Warfare card, reduce this card's Cooldown by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Never manages to hit the same place twice, which, upon further reflection, might constitute a real problem.