Shieldwall
Leader
Order: Boost an allied unit by 2 and give it a Shield.
Charges: 3

This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Shield: Status that blocks the next instance of damage dealt to a unit.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.