Resilience.
Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.
Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Knock, knock… anybody home?