Harmony.
Order (Ranged): Damage a unit by 1. If you control only non-Neutral units, damage by 2 instead.
Cooldown: 1
Harmony: Boost self by 1 or the specified amount whenever you play a non-Neutral unit, whose primary category is unique among all of your units.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Ranged: This ability can only be used while on the ranged row.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Audio
No one smuggled as much food to the elves of the Blue Mountains as Gale. He'd bring them sacks of turnips and, prized most of all, leeks.