Deploy: Give an enemy unit Bleeding (3), then boost self by the amount of Bleeding on that unit.
Deploy: Trigger this ability when played.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Limited to only one region of the Continent, scholars consider them critically endangered. Gods be praised...