Formation.
Order: Give an allied unit a Shield.
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Shield: Status that blocks the next instance of damage dealt to a unit.
Audio
What shall I call it? Perhaps Andúril...