Deploy: Poison self.
Fee 4: Move Poison from self to another unit.
Cooldown: 3
Deploy: Trigger this ability when played.
Poison: Status - if a unit receives two instances of Poison, destroy it.
Fee: Trigger this ability by spending the specified number of Coins.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Even failed experiments can serve a purpose. How else would one be expected to push the boundaries of knowledge?