Doomed. Harmony.
At the end of your turn, boost all non-Neutral units in your hand with primary categories that you don't control by 1.
While in hand or deck, evolve after you win a round.
Doomed. Harmony. Deploy: Boost the lowest power allied unit of each unique non-Neutral primary category your control by 2.
Whenever you play a non-Neutral unit of a primary category you don't control, boost it by 2.
Doomed: Status that removes the card from the game after it leaves the battlefield. Harmony: Boost self by 1 or the specified amount whenever you play a non-Neutral unit, whose primary category is unique among all of your units.