Zeal. Order: Deal 1 damage to the highest-power enemy unit(s).
Cooldown: 1
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Audio
A good sorceress must know when to conjure ice… and when to conjure fire.