Formation.
Order: Boost an allied unit by 1.
Charges: 3
Formation: If played on the melee row, gain Zeal. If played on the ranged row, boost self by 1.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Audio
Forward, you sorry sods! Forward or you'll see the Nilfgaardians are the least of your worries!