Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
                    
                                                      
                                        
                    
                    
                    Shield: Status that blocks the next instance of damage dealt to a unit.
 Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
 Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.                    
                    
                                        
                                        
    
                    Not the best for taking cities, but great for razing them to the ground.