Order: Spawn and play Mardroeme.
Whenever you play an Alchemy card, Heal a random allied unit by 1.
This ability adds 17 provisions to your deck's provisions limit.
Damage a unit by 3, then boost it by 9.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.