Nature's Gift
Order: Give an allied unit Vitality (2). Charge: 3.

This ability adds 15 provisions to your deck's provisions limit.
Symbiosis: Whenever you play a Nature card, Spawn a Wandering Treant in a random allied row and set its power equal to the number of units with Symbiosis you control.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.