Order: Move a unit to the other row. If it's an enemy, damage it by 1; if it's an ally, boost it by 3. Charge: 3
This ability adds 15 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.