Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal.
Charges: 3
This ability adds 14 provisions to your deck's provisions limit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.