Order: Consume an allied unit on this row.
Cooldown: 1
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
Cooldown: The number of turns before an Order or Fee ability can be reused.
No man alive, no matter his brawn, no matter his skill, can parry a blow dealt by the tail of a slyzard, the pincers of a giant scorpion or the claws of a griffin.