Human, Cursed, Knight
Resilience. Shield.
Grace 12: Gain Resilience.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Shield: Status that blocks the next instance of damage dealt to a unit.
Grace: The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.
The general thought the war for the Lormark would end quickly, with minimal losses… yet wound up fighting it for all eternity.
Illustration by: Manuel Castañón