Ambush (Timer 2): Damage all units on the enemy row with the most units by 2.
Spring: Damage all units on a row by 1.
Ambush: Played face down, then flips over when the ability's condition is met.
Timer: Before the end of your turn, lower the number by 1. When the number reaches 0, trigger the ability.
Spring: Manual activation of a face-down Trap. Spring is activated automatically on a Trap played next to an Artifact. Cards with Spring are flipped over after use.
When this knocks you down, you don't get up again.