When Bleeding is applied to an enemy unit, boost self by the amount applied.
Counter: 1.
Refresh the Counter at the beginning of your turn.
Bleeding: Status that damages the unit by 1 at the end of its turn. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
The children o' the night come as punishment from the gods! We's tolerated wizard-folk and non-human filth in our midst too long! Repent! 'Fore yer soul rots, repent!
Illustration by: Diego de Almeida