Shield
At the end of your turn, if this unit has Shield, boost it by 2.
Order (Grace 10): Gain a Shield.
Shield: Status that blocks the next instance of damage dealt to a unit.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Grace: The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.
Audio
Off with his head! But slowly, drag it out, put on a show for all to see. His death must serve as an example.