Intimidate.
Profit 3.
Fee 3 (Melee): Gain Resilience.
Intimidate: Boost self by 1 or the specified amount whenever you play a Crime card.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Fee: Trigger this ability by spending the specified number of Coins.
Melee: This ability can only be used while on the melee row.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Audio
Body disposal and sausage makin', that's what I do. And judgin' by that expression, I'd say ye already ken th' answer to your follow-up question.