Enchanted Armor
Order: Boost a unit in your hand by 3 and give it 2 Armor.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Lean in, listen closely, and you'll hear a whisper…
Illustration by: Zuzanna Kapuscinska
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