At the end of your turn, if this unit has Vitality, boost self by 1.
Symbiosis: Whenever you play a Nature card, Spawn a Wandering Treant in a random allied row and set its power equal to the number of units with Symbiosis you control.
Vitality: Status that boosts this unit by 1 on its turn end. Note: Vitality turns can accumulate; 1 turn of Vitality cancels out 1 turn of Bleeding.
Hamadryads form a deep life-long bond with their tree – and its squirrels, of course.