Deploy: Draw up to 2 of Octavia's sons, then shuffle the same number of number of cards back into your deck. Fee 2: Boost an allied Witch Hunter by 2. If you destroyed an enemy unit this turn, boost by 3 instead.
Deploy: Summon the top bronze unit from your opponent's deck to the opposite row, then place a Bounty on it. Tribute 2: Choose a bronze unit to Summon instead, then place a Bounty on it. Fee 1: Damage the enemy unit with a Bounty by 1.
At the start of the game, or when Spawned, set own power to 1.
While in hand, deck, or on the battlefield, whenever an enemy unit with a Bounty is destroyed, Heal self by its base power.
Profit 0. Deploy: Boost self by boost.
The boost is equal to the base power of the highest-power enemy unit with a Bounty you destroyed this game.
Whenever you place a Bounty on an enemy unit, increase the Profit by 1.
Deploy: Trigger this ability when played. Fee: Trigger this ability by spending the specified number of Coins.