Octavia Hale
Human, Witch Hunter
Deploy: Draw up to 2 of Octavia's sons, then shuffle the same number of number of cards back into your deck.
Fee 2: Boost an allied Witch Hunter by 2. If you destroyed an enemy unit this turn, boost by 3 instead.
Human, Witch Hunter
Intimidate.
Deploy: Place a Bounty on an enemy unit. If there already was an enemy unit with a Bounty, gain Coins equal to its base power.
Human, Witch Hunter
Deploy: Summon the top bronze unit from your opponent's deck to the opposite row, then place a Bounty on it.
Tribute 2: Choose a bronze unit to Summon instead, then place a Bounty on it.
Fee 1: Damage the enemy unit with a Bounty by 1.
Human, Witch Hunter
At the start of the game, or when Spawned, set own power to 1.
While in hand, deck, or on the battlefield, whenever an enemy unit with a Bounty is destroyed, Heal self by its base power.
Human, Witch Hunter
Profit 0.
Deploy: Boost self by boost.
The boost is equal to the base power of the highest-power enemy unit with a Bounty you destroyed this game.
Whenever you place a Bounty on an enemy unit, increase the Profit by 1.
Deploy: Trigger this ability when played.
Fee: Trigger this ability by spending the specified number of Coins.
Audio
A mother is more than just the sum of her children.
Illustration by: Krzysztof Baron
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