Endless Voyage
Scenario, Cursed
Doomed.
Scenario: Progress whenever you play a Pirate.
Prologue: Spawn Bjorn's Drakkar on this row.
Chapter 1: Whenever your opponent plays a unit, Infuse it with "Deathwish: Spawn Cataclysm on this row for 1 turn".
Chapter 2: Purify and Heal an allied Bjorn's Drakkar, increase its base power by 5 and give it 1 Charge.
If you don't control Bjorn's Drakkar, Spawn it on this row instead.
Machine, Cursed, Token, Ship
Doomed.
Order: Damage an enemy unit by 1 and Infuse it with "Whenever this unit takes damage from other abilities, damage self by the same amount".
Charge: 1
Doomed: Status that removes the card from the game after it leaves the battlefield.
Spawn: Add a card to the game.
Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
Cataclysm: At the start of the owner's turn, split 3 damage randomly between units in this row.
Purify: Remove all statuses.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
Time has failed to halt Bjorn's search. What good will the elements do?
Illustration by: Toni Muntean
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