Sticky Situation
Trap
Ambush: When your opponent plays a unit with 4 or less power, flip self.
At the end of your turn, boost adjacent units by [2]. When your opponent passes while this card is face-up, Lock self.
Spring: Boost a unit in your hand by [6], then Lock self.
Whenever your opponent passes, decrease the boost values by 1.
Ambush: Played face down, then flips over when the ability's condition is met.
Lock: Status that disables a unit's abilities.
Spring: Manual activation of a face-down Trap. Spring is activated automatically on a Trap played next to an Artifact. Cards with Spring are flipped over after use.
Revenge is sweet.
Illustration by: Toni Muntean
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