Deploy (Melee): Clash with the highest-power enemy unit.
Might: At the end of your turn, while in hand, gain 1 Armor.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Clash: Units simultanously damage each other by their power.
Might: Trigger this ability if you control a unit with 10 or more power on each of your rows.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
It ain't superstition, brother. Coastal waters vanishing when they shouldn't? Might as well give it a name.