Resilience.
Profit 3.
At the end of your turn, gain 1 Coin.
Order: Create and play a bronze Gang unit.
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Coin: The Novigradian underworld's currency of choice for paying Fees and Tributes. You may possess a maximum of 9 Coins. Your Coin-count is reduced by half (rounded down) when carried over into the next round.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Create: Spawn one of three randomly selected cards from the specified source.
Gang: Criminal organisations including Blindeyes, Crownsplitters, Cutups, Firesworn, Salamandra and Tidecloaks.
In the free city of Novigrad, one is always free to do as one's told.