Zeal. Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown instead.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
Cooldown: The number of turns before an Order or Fee ability can be reused.
Inspired: Trigger this ability if this unit's current power is higher than its base power.
Audio
Picture Dandelion in a dress and you've got the general idea.